![]() There's no need to make fighting game based on a book by Mario Puzo. But, who needs a plot when we're talking about a fighting game? Really, it's like Chuck Norris or Steven Seagal black and white movie in which they're all talking in French. This fighting game saga has brought out different versions and one of them is this Tekken Tag Tournament launched in 2000 that didn't follow any sort of plot and that was developed as a compilation of titles already published to that date. The game made the most of the latest technical advances applied to 3D video games that left way behind the classic fighting games like Street Fighter, Fatal Fury or Mortal Kombat and started rival with SEGA's Virtua Fighter launched in 1993. Game runs smoothly with Vulkan, while OpenGL will have a severe blooming effect and the characters become invisible.Back in 1994, Namco launched the fighting video game Tekken for arcade machines and, a year later, for home entertainment systems in its version for PlayStation. Playable, but has some very minor issue where all character outfits are green. Played with Vulkan and async compile enabled.ġ1th Gen Intel(R) Core(TM) i7-1165G7 2.80GHz I think one stage might have some minor flickering but needs more testing. Audio Distorts whenever under heavy battle (i.e performing a tag assault wall splat combo) ![]() Tag Assaults and Tag Switches now work seamlessly. Game no longer slows down at balcony breaks & floor breaks. Texture Glitching and artifacting is still present. The textures and colors still have bugs, but the game no longer hangs when tagging, cinematics have no audio Incorrect/invisible textures on characters, laggy audio, works well with 1v1/*2v1 on practice mode and *2v1 on arcade/ghost battles, (*P1 can perform tag assaults when the game's shader cache has been generated after repeated uses of a specific tag team and as long as the tag assault is performed perfectly/correctly), crashes when player or opponent tag switches normally (there are some instances when tag switches actually work causing heavy texture glitching), mushroom battles work as they are 1v1 only.Ĭorrupt textures / sometimes glitchy character switches, but do-able Character models are rendered/visible, appears to be AMD GPU specific.Ĭorrupt textures, distorted audio, crashed during 2nd match when opponent tagged.Ĭorrupt textures, distorted audio, crashed during first stage. Many background objects have corrupt textures, distorted audio. Then Stucks at infinite Orange loading Circle at 60FPS. Stuck on black "Loading" Screen during startupīoots Now with Interpreter ONLY(Crashes With Recomiler). Tekken Tag Tournament 2 on Cemu 1.26.2 Testing Testing This game does not require non-default settings to run properly. Some fighter character models are partially invisible on NVIDIA GPUs.however there are certain instances when tag switches actually work in exchange of heavy texture glitching on the characters.Īs of 1.10.0c this doesn't crash the emulator, but the glitching is still present. Whenever P1 or P2/CPU tag switches normally, the game automatically crashes.In-game audio can distort whenever performing continuous heavy multiple hit combos.In-game videos (such as the intro) has no audio. ![]() all fighter character models also have their outfits on a default grey color and also sometimes artifact.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |